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/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * TI EDMA definitions * * Copyright (C) 2006-2013 Texas Instruments. */ /* * This EDMA3 programming framework exposes two basic kinds of resource: * * Channel Triggers transfers, usually from a hardware event but * also manually or by "chaining" from DMA completions. * Each channel is coupled to a Parameter RAM (PaRAM) slot. * * Slot Each PaRAM slot holds a DMA transfer descriptor (PaRAM * "set"), source and destination addresses, a link to a * next PaRAM slot (if any), options for the transfer, and * instructions for updating those addresses. There are * more than twice as many slots as event channels. * * Each PaRAM set describes a sequence of transfers, either for one large * buffer or for several discontiguous smaller buffers. An EDMA transfer * is driven only from a channel, which performs the transfers specified * in its PaRAM slot until there are no more transfers. When that last * transfer completes, the "link" field may be used to reload the channel's * PaRAM slot with a new transfer descriptor. * * The EDMA Channel Controller (CC) maps requests from channels into physical * Transfer Controller (TC) requests when the channel triggers (by hardware * or software events, or by chaining). The two physical DMA channels provided * by the TCs are thus shared by many logical channels. * * DaVinci hardware also has a "QDMA" mechanism which is not currently * supported through this interface. (DSP firmware uses it though.) */ #ifndef EDMA_H_ #define EDMA_H_ enum dma_event_q { EVENTQ_0 = 0, EVENTQ_1 = 1, EVENTQ_2 = 2, EVENTQ_3 = 3, EVENTQ_DEFAULT = -1 }; #define EDMA_CTLR_CHAN(ctlr, chan) (((ctlr) << 16) | (chan)) #define EDMA_CTLR(i) ((i) >> 16) #define EDMA_CHAN_SLOT(i) ((i) & 0xffff) #define EDMA_FILTER_PARAM(ctlr, chan) ((int[]) { EDMA_CTLR_CHAN(ctlr, chan) }) struct edma_rsv_info { const s16 (*rsv_chans)[2]; const s16 (*rsv_slots)[2]; }; struct dma_slave_map; /* platform_data for EDMA driver */ struct edma_soc_info { /* * Default queue is expected to be a low-priority queue. * This way, long transfers on the default queue started * by the codec engine will not cause audio defects. */ enum dma_event_q default_queue; /* Resource reservation for other cores */ struct edma_rsv_info *rsv; /* List of channels allocated for memcpy, terminated with -1 */ s32 *memcpy_channels; s8 (*queue_priority_mapping)[2]; const s16 (*xbar_chans)[2]; const struct dma_slave_map *slave_map; int slavecnt; }; #endif