default partial xkb_types "default" {
// Defines types with an eight-level shift, similar to the three-level
// type used for iso9995, but it lets the Shift key behave "normally".
virtual_modifiers LevelThree, LevelFive;
type "EIGHT_LEVEL" {
modifiers = Shift + LevelThree + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "AltGr";
level_name[Level4] = "Shift AltGr";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X AltGr";
level_name[Level8] = "X Shift AltGr";
};
type "EIGHT_LEVEL_ALPHABETIC" {
modifiers = Shift + Lock + LevelThree + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level1;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level3;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[Shift+Lock+LevelFive] = Level5;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level8;
map[Shift+Lock+LevelThree+LevelFive] = Level7;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "AltGr";
level_name[Level4] = "Shift AltGr";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X AltGr";
level_name[Level8] = "X Shift AltGr";
};
type "EIGHT_LEVEL_SEMIALPHABETIC" {
modifiers = Shift + Lock + LevelThree + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level1;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Shift+Lock+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[Shift+Lock+LevelFive] = Level5;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level7;
map[Shift+Lock+LevelThree+LevelFive] = Level8;
preserve[Lock+LevelThree] = Lock;
preserve[Shift+Lock+LevelThree] = Lock;
preserve[Lock+LevelThree+LevelFive] = Lock;
preserve[Shift+Lock+LevelThree+LevelFive] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "AltGr";
level_name[Level4] = "Shift AltGr";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X AltGr";
level_name[Level8] = "X Shift AltGr";
};
type "EIGHT_LEVEL_WITH_LEVEL5_LOCK" {
// Level5-Lock is implemented with virtual modifier NumLock.
modifiers = Shift + LevelThree + LevelFive + NumLock;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "AltGr";
level_name[Level4] = "Shift AltGr";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X AltGr";
level_name[Level8] = "X Shift AltGr";
};
type "EIGHT_LEVEL_ALPHABETIC_WITH_LEVEL5_LOCK" {
// Level5-Lock is implemented with virtual modifier NumLock.
modifiers = Shift + Lock + LevelThree + LevelFive + NumLock;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
// Lock interchanges Level1 and Level2
map[Lock] = Level2;
map[Lock+Shift] = Level1;
map[Lock+LevelThree] = Level3;
map[Lock+LevelThree+Shift] = Level4;
map[Lock+LevelFive] = Level5;
map[Lock+LevelFive+Shift] = Level6;
map[Lock+LevelFive+LevelThree] = Level7;
map[Lock+LevelFive+LevelThree+Shift] = Level8;
map[Lock+NumLock] = Level5;
map[Lock+NumLock+Shift] = Level6;
map[Lock+NumLock+LevelThree] = Level7;
map[Lock+NumLock+LevelThree+Shift] = Level8;
map[Lock+NumLock+LevelFive] = Level2;
map[Lock+NumLock+LevelFive+Shift] = Level1;
map[Lock+NumLock+LevelFive+LevelThree] = Level3;
map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "AltGr";
level_name[Level4] = "Shift AltGr";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X AltGr";
level_name[Level8] = "X Shift AltGr";
};
// When you want part of your layout to have eight levels but cannot use
// LevelFive as modifier, as this would take over the right Ctrl key for
// the whole layout and is too invasive for the average four-level user.
// Needed to fix https://bugs.freedesktop.org/9529.
type "EIGHT_LEVEL_BY_CTRL" {
modifiers = Shift + Lock + LevelThree + Control;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level1;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level3;
map[Control] = Level5;
map[Shift+Control] = Level6;
map[Lock+Control] = Level6;
map[Shift+Lock+Control] = Level5;
map[LevelThree+Control] = Level7;
map[Shift+LevelThree+Control] = Level8;
map[Lock+LevelThree+Control] = Level8;
map[Shift+Lock+LevelThree+Control] = Level7;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Level3";
level_name[Level4] = "Shift Level3";
level_name[Level5] = "Ctrl";
level_name[Level6] = "Shift Ctrl";
level_name[Level7] = "Level3 Ctrl";
level_name[Level8] = "Shift Level3 Ctrl";
};
};
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